LOS ANGELES, CA - MARCH 3rd, 2006 - Naked Sky Entertainment announced today that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title ...
San Diego - Aug. 7, 2007 - Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content, today announced ProFX 2.6, the newest version of its patented ...
Hitem3D 2.0 adds a portrait mode described as “ strand-level fidelity ,” aiming to reconstruct head shape and facial proportions structurally while preserving fine detail like hair flow direction, ...
Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of ...
Realistic graphics with high-quality textures can consume significant amounts of graphics memory. While having a powerful graphics card is one solution, optimization is also a way to reduce VRAM ...
Supposedly, a week is a long time in politics – but a year tends to be the amount of time it takes to crunch down and develop your next generation piece of gaming middleware. Or at least that’s the ...
Armed with a small team of programmers and an ambition to recreate some of their childhood fantasies, they made an escape to unexplored spaces into another vast universe. Hello Games, with their ...
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